Full name

Stephanie Kelso


Melbourne, VIC


I consider myself a hardworking artist with an interest in the unusual, the mysterious and spectacular. Passionate about all things Japan, and Dogs!


I am a game artist living in Melbourne, Australia.

In 2009 I began my studies in game design and development at the Academy of Interactive Entertainment (AIE) and completed an Advanced Diploma. I continued studies in 2013 with the Design Bachelor of Games at the Royal Melbourne Institute of Technology (RMIT) and graduated the course in December 2015 with Distinction.

My current aim is to get a job in Australia’s games industry as an artist, where my creative initiative, ideas and a genuine enthusiasm would allow me to extend my skill set and progress in the industry.


Concept Artist and 3D Modeller


Melbourne, VIC · 2016 – Present

I am currently creating Sci-fi inspired concepts and models for an interactive media installation being displayed at RMIT in April 2016. More information to come.

Storyboard and Concept Artist


Melbourne, VIC · 2015 – 2015

Commissioned by RMIT to create storyboards and artwork for the presentation of a ‘gamified’ training module pitched at an Australian insurance company.

Research Assistant (VR project)


Melbourne, VIC · 2015 – 2016

Researched and tested methods of quickly and simply converting architecture models from programs such as Sketch-up into a format that could be easily viewed and navigated using an Oculus Rift or Google Cardboard. I completed research, testing and documentation of process and outcomes for the project and created tutorials and videos for architecture students to be used in 2016 classes.


Bachelor of Design, Games

Royal Melbourne Institute of Technology

Melbourne, VIC · 2013 – 2015

Advanced Diploma of Games Design and Development

Academy of Interactive Entertainment

Melbourne, VIC · 2008 – 2009

Areas of study for the duration of the 2 years included;
• 3D Modelling/sculpting software such as Maya and Mudbox.
• 2D Art software such as Photoshop.
• Low and High-poly modelling techniques
• Animation i.e. Blend shapes and Rigging.
• Texturing and Lighting.
• Concept Art.
• Life Drawing
• Game Development Industry.
• Workflow.


3D modelling, Texturing, Digital Art


Photoshop, paintTool Sai, Maya, Mudbox, Unity3D, Drawing, Thumbnails, Conceptualization